Clash of Clans balancing changes, they continuing to develop Town Hall 11 gameplay, boost under performing units, and ease some high level upgrades.
NEW: Wizard level 7 (TH 10)
Wizard level 6 hitpoints and damage slightly increased
Wizard level 6 available at Town Hall level 9 (was 10)
They'll lend some needed extra firepower to Town Hall 9 and up.
NEW: Hidden Tesla level 9 (TH 11)
REMOVED: Hidden Teslas no longer deal 2x damage to P.E.K.K.A
NEW: Baby Dragon level 5 (TH 11)
Baby Dragon level 4 available at Town Hall 10 (was 11)
NEW: Mortar level 10 (TH 11)
Mortar level 8-9 damage increased
Skeleton Spells spawn MUCH more Skeletons, but over a longer time
The rebalanced spell is much better at doing - well, pretty much everything. 26 Skeletons in a single spell slot? You'd better believe it!
Cloned troops from Clone Spells can stay much longer on the battlefield
Bowler hitpoints slightly decreased
Other NEW Town Hall 11 upgrades:
• Dragon level 6
• X-Bow level 5
• 25 additional Wall pieces
Upgrade Discounts (time and/or cost):
• Wizard 6
• Dragon 3-5
• Baby Dragon (all levels)
• Cannon 12-13
• Archer Tower 11-13
• Mortar 8-9
• Wizard Tower 7-8
• Hidden Tesla 5-8
• X-Bow 2-4
Clan Wars balancing:
• Earn a partial War Win Bonus even when failing an attack
• War Win Bonus is no longer reduced when attacking lower Town Hall levels
• Tougher targets in war are worth more Clan XP, to a max of 10XP!
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